What do you think of TouchCon?
The blockchain era, which started with the 4th industrial revolution, has how become the core of the digital world, which is very important and unavoidable.
The development of the Internet and mobile industries is further expanding the use and scalability of blockchain technology.
The habitualization of blockchain depends on the repetitive habits of ordinary people living together.
When does the project start?
Since 2017, we have been constantly asking questions and researching based on small ideas. It was in early 2018 that it grew into a concrete platform. We camp up with a smart QR code, and devised a new marketing strategy that adopts a 2D QR code as a reward. We soon created the TouchCon project and started full-scale development and experimentation.
We developed and run the mainnet forked from Ethereum in early 2018, and have our own TouchCon wallet. In Indonesia, the 'BigBigBang Exchange' was opened independently and received a lot of attention both internally and externally. However, the easy-going approach to blockchain technology was soon attacked by international hacking organizations, and we soon abandoned the mainnet and returned to the origins of development. Having gained experience and learning from failure, we have not given up and have been working to develop a pragmatic platform along with our efforts to build the mainnet. As a result, in December 2020, we devised and developed a reward marketing platform upgraded to 'RewardCon'
TouchCon currently consists of over 50 team members from Indonesia, Korea, Japan, Vietnam, the United States, and China.
We operate the Jakarta, Indonesia headquarters and Korea Developmetn Office, and are doing our best to develop the 'Reward Con' service for the first time for companies and consumers in Korea, a digital powerhouse. Currently, Toy Interactive, an influential Korean marketing developer, is leading the development, and the mainnet development is building a partnership with ICONLOOP, and ICON developer. Platform development is also under development by Gravitera, a Korean app company.
What is RewardCon?
Rewardcons are created and sent from the rewardcon.com solution. This content can temporarily solve the regulations and problems of existing rewards (points, gifticons, reward apps, etc.) It is content that expands the use of digital assets for corporate reward marketing and expands the fun expectation of users by following random rewards. Users will be able to acquire various digital assets at random by simply acquiring reward cones and scanning them.
TouchCon advertisers, called RAP (Reward Alliance Partners), simply participate in the RewardsCon solution, receive RewardCon for free, and receive benefits that can be used for reward marketing. We have partnerd with various global companies in Korea and Indonesia, and the number will gradually increase.
Users can receive all these benefits by simply installing the 'Random RewardCon' app. The TOC acquired from TouchCon will further expand the ecosystem so that it can be used for various purposes.
Acquired korean patent for innovation reward marketing by rewardcon content.
Signed a partnership widh a strong korean blockchain developer, platform app, and digital marketing developer.
Over 30 expert executives and team members from 5 countries.
TouchCon Development and advisory,
working team members
The TouchCon team is made up of core developers, partners, advisors, and working staff,
and continues to grow continuously by experts in each field.
Hankuk University of Foreign Studies French Language and Literature Department. Completed the highest level course in advertising and public relations at Yonsei University. CEO of Toy Interactive Co., Ltd.
CEO of Jenna Planus INC. Daum Communication, Overture Korea.
Korea University School of International Studies (DIS) and double major in Chinese Language and Literature. Founder & CEO of SEUM English. Internationally Certified Marketing Professional (PCM) qualification. Writer and Speaker (Business & English Language Arts). Judge of the International English Debating Competition (NEAO). English Editor-in-Chief of the Youth Policy Association. (Book) Creating Your Own Platform (2021) and many others.
MBA in Business Administration, University of Hong Kong. USA Berkeley School, California. Samsung Electronics Global Marketing Director. BBC Worldwide, Hong Kong Director. Yahoo! Asia Holdings Ltd., Hong Kong, Sr. Business Manager. Overture Korea (Yahoo! Company) Project Manager.
Department of Information and Communication Engineering, Jeonju National University. Beat Education Center IX expert course completion. Director of Toy Interactive Platform Development Office. DLM general director. Expul Mobile Business Technology Sales Director. Head of Infix Development Team. Samsung Electronics, KT, SKT, KTF Development Practice & Construction.
MASSACHISETTS INSTITUTES OF TECHNOLOGY, Master of Sciences. BOSTON UNIVERSITY SCHOOL OF MANAGEMENT, Master of Business Administration. JGLOBAL USA, CEO. Benchmark Fin Group USA, CFO. Merrill Lynch International, Sr. PB Samsung Securities, PB Team Manager.
PEPPERDINE UNIVERSITY Bachelor of Business Administration. Peking University Graduate School Master's MBA. Managing Director, KTH ASIA Co., Ltd.
Department of Law, Yonsei University. Completion of 34th Korea Judicial Research and Training Institute. Seoul City Hall Legel Consultant. Conciliation member of the Goyang District Court. Member of Fire Officer Disciplinary Committee.
Bitcoin Legel Specialist.
TouchCon Global Business Experts
Chung-Ang University, Graduate School of Journalism and Broadcasting, Master's degree. General Manager of SBS Medianet Broadcasting Division. Supervising SBS PLUS entertainment production business. General Manager of SBS Medianet's entertainment production business. Head of Busan One Asia Festival.
Arkansas State University MBA CenacleSoft Inc Business Director. Facebook Business Director. Head of SK Telecom's Big Data new business division. NAVER Director. NHN Search Marketing Co.,Ltd CEO Khan Communications Co.,Ltd (KT+Naver) CEO. Yahoo Korea & Overture Korea Director.
Ph.D., Department of Entrepreneurship, Chung-Ang University. CEO of Rehobot Business Incubator. Adjunct Professor at Chung-Ang University & Dongguk University. Advisory Committee member of the Seoul 100-person Entrepreneurship Forum. Hanmac investment & Securities, Head of Management Planning Division.
Full-time professor, Department of Digital Media, Kyungsung University College of Arts. PD. Ph.D., Department of Industrial Design, Graduate School of Hanyang University. Graduated from Hongik University, Graduate School of Advertising and Public Relations, Master of Arts in Cultural Contents. BS in Industrial Design, Kangwon National University. SBS Annie Gallery PD.
TouchCon project core team mamber
Jae-Hyeok YangDesign Director
Ji-Yeong KimReward Designer
Hye-Eun HongRAP Account Executive
Yeon-Sil KangRAO Account Executive
Dan-Hee LimReward Designer
Sa-Beom KimRAP Account Executive
Joon-Sik KimProject Manager
Kyeong-Tae GoFrontend Developer
Dae-Hyup KimBackend Developer
Gun KimCommunity Manager
Annisa Eka JayantiOperation Manager
Elfrida AuliaProject Manager
Marketing & Blockchain Developer
TECHNOLOGY DEVELOPMENT COMPANY
Established in 2007, a Korean digital marketing company. 223 clients.
Korean icon development company, Korean block chain. It has a reputation as a technology leader.
Web & App Platform
Korean application specialized for web and app development Professional development company.
TouchCon Project Adm
TouchCon to enter the Korean market Project overall management and development responsibility.
Where is our office located?
Jl. Kapten Tendean #7, Mampang Prapatan, Jakarta Selatan
PT. SISTEM INFORMATIKA GLOBAL INDONESIA
520# Samsung-Dong, Kangnam-Gu, Seoul
TOY interactive Co.LTD & Reward TOY Co.,Ltd
@Copyright 2018-2021. All Rights Reserved. TOYINTERACTIVE & REWARD TOY Limited.